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Gaming · UAE & global

Mobile games engineered to keep players.

Casual, hyper-casual and real-time multiplayer games — built with the live systems, monetisation and retention loops that turn a fun demo into a product. Real-time is our home turf.

iOS & Android
Native or Unity
Real-time
Multiplayer & sync
Monetise
IAP & rewarded ads
Live ops
Events & retention

Fun is the start; retention is the business

A prototype that feels fun is the easy 20%. Turning it into a product means the systems around the game: real-time multiplayer and state sync, leaderboards and matchmaking, in-app purchases and rewarded ads, live events, analytics and the retention loops that bring players back on day 7 and day 30. We're strong exactly where games get hard — the real-time, backend and economy layer — because that's the same muscle behind Dentalk's live video and calls.

Native or Unity, built to ship and scale

We build with the right engine for your game: native for lightweight casual titles where performance and size matter, or Unity for richer 2D/3D and cross-platform reach. Around it we build the multiplayer backend, the economy (currencies, items, purchases), the analytics to understand players, and the live-ops tooling to run events and updates after launch — because a game is a live service, not a one-time delivery.

What we build

What game development includes.

01

Casual & hyper-casual games

Tight, replayable core loops built for fast growth and virality.

02

Real-time multiplayer

Matchmaking, state sync, leaderboards and live competitive play.

03

In-app purchases & ads

Store integration, currencies, items and rewarded-ad monetisation.

04

Game backend & economy

Accounts, progression, inventories and a balanced in-game economy.

05

Live ops & events

Seasonal events, updates and A/B tooling to sustain retention.

06

Analytics & tuning

Player analytics to improve retention, conversion and balance.

Stack

Unity (C#) Swift / Kotlin Real-time multiplayer backend In-app purchases Ad networks Cloud & analytics

Why Ambizent

Real-time systems are what we do.

The hardest part of most mobile games is the real-time and backend layer — the exact discipline we proved building Dentalk's live video, group calls and marketplace. We bring that to your game's multiplayer, economy and live-ops, so the systems around the fun are solid from launch.

FAQ

Game Development: common questions.

What kinds of games do you build? +

Casual, hyper-casual and real-time multiplayer mobile games, plus the backend, economy and live-ops systems that turn a game into a sustainable product.

Native or Unity? +

Both — native for lightweight casual titles, Unity for richer 2D/3D and cross-platform reach. We'll recommend based on your game and goals.

Can you build multiplayer and leaderboards? +

Yes — real-time multiplayer, matchmaking, state sync and leaderboards are a core strength, drawn from our real-time app experience.

How do games make money? +

In-app purchases, rewarded ads and in-game economies. We build the monetisation and the analytics to tune it without wrecking the player experience.

Do you support the game after launch? +

Yes — a game is a live service. We build live-ops tooling for events and updates, and can support ongoing operations.

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