A prototype that feels fun is the easy 20%. Turning it into a product means the systems around the game: real-time multiplayer and state sync, leaderboards and matchmaking, in-app purchases and rewarded ads, live events, analytics and the retention loops that bring players back on day 7 and day 30. We're strong exactly where games get hard — the real-time, backend and economy layer — because that's the same muscle behind Dentalk's live video and calls.
We build with the right engine for your game: native for lightweight casual titles where performance and size matter, or Unity for richer 2D/3D and cross-platform reach. Around it we build the multiplayer backend, the economy (currencies, items, purchases), the analytics to understand players, and the live-ops tooling to run events and updates after launch — because a game is a live service, not a one-time delivery.
What we build
Tight, replayable core loops built for fast growth and virality.
Matchmaking, state sync, leaderboards and live competitive play.
Store integration, currencies, items and rewarded-ad monetisation.
Accounts, progression, inventories and a balanced in-game economy.
Seasonal events, updates and A/B tooling to sustain retention.
Player analytics to improve retention, conversion and balance.
Stack
Why Ambizent
The hardest part of most mobile games is the real-time and backend layer — the exact discipline we proved building Dentalk's live video, group calls and marketplace. We bring that to your game's multiplayer, economy and live-ops, so the systems around the fun are solid from launch.
FAQ
Casual, hyper-casual and real-time multiplayer mobile games, plus the backend, economy and live-ops systems that turn a game into a sustainable product.
Both — native for lightweight casual titles, Unity for richer 2D/3D and cross-platform reach. We'll recommend based on your game and goals.
Yes — real-time multiplayer, matchmaking, state sync and leaderboards are a core strength, drawn from our real-time app experience.
In-app purchases, rewarded ads and in-game economies. We build the monetisation and the analytics to tune it without wrecking the player experience.
Yes — a game is a live service. We build live-ops tooling for events and updates, and can support ongoing operations.
Let’s build
Tell us the problem. We’ll tell you, honestly, how we’d solve it — and whether we’re the right team to do it.